Session 2a
Home sweet Phandalin


After the first session, the players switched from pre-gens to rolled characters, so we have an all new roster.


The party successfully cleared Cragmaw Hideout. While they didn’t find their kidnapped employer, Gundren Rockseeker, they did rescue Sildar Hallwinter. Sildar knows Gundren, and discloses that Gundren has found the lost Wave Echo Cave. Sildar will reward the party for escorting him to Phandalin, and will also assist the party afterwards.

The party starts play when they enter Phadalin.

Quest complete: – Escort Sildar to Phandalin

Treasure: 50gp party.

Phandalin is the campaign’s main quest hub, so much of their time here will be spent talking to locals.

Settling in

It is late, not much can be done except get lodging for the night. Sildar suggests Stonehill Inn, and the players agree. Luckily for them, it is a busy night, so talking to the locals yields lots of rumors.

Valonia attempts to entertain to pay her way, it doesn’t go over well. Undeterred, she mingles with the crowd and finds all kinds of rumors.

New Quest: Find out why Sister Garaele returned from a recent trip wounded and exhausted.
New Quest: Talk to Daran Edernath. He is a retired adventure, and may know more about local events.
New Quest: Ask the Townmaster about Orc raiders to the east.
New Quest: Rescue the Dendrars. Thel Dendrar, a local woodcarver, was recently murdered by the Redbrand Ruffians, and his wife and children have been kidnapped. Recover his body and rescue his family.
New Quest: Quelline Alderleaf’s son Carp about a secret tunnel he claims to have found.
New Quest: Find out move about the Redbrands, who seem to be terrorizing the town. They don’t mess with Halia Thorton, maybe she knows more.

The players turn in for an uneventful sleep.

Session 1b
Not caving to pressure


The PCs trick and ambush 2 goblin guards at the mouth of the cave. Art explodes them both into icy chunks.


Inside the cave are 3 wolves chained up. They are ferocious, but Po calms them with his wolf-whispering skills (i.e meaty treats). The party releases the wolves, who depart the cave.


The party moves through the cave and encounters 6 goblins, including Yeemik, who is holding Sildar Hallwinter hostage. Val uses Charm Person to cut a deal. Yeemik wants to runs the gang but can’t defeat the boss, Klarg. If the PCs kill Klarg, they can take Sildar.

Yeemik is a dirtbag, and would have betrayed the players after Klarg was killed, of course. But while under the Charm spell, he will honor his side of the deal. Good job, Chris.


The PCs proceed to a bridge over the cave stream, and dispatch the single goblin with a single arrow.


The PCs discover the flooding pool room, and defeat the 3 goblins there.


The party reaches the “throne room” (throne not included), containing a bugbear (Klarg), wolf (Ripper), and 2 goblins. Klarg is insane, angry, and big. He ignores all attempts to debate and bashes Po into unconsciousness. Ripper meanwhile bites Joe and knocks him out. Half the party is down.

Val heals Joe back into the fight, and Joe heals Po. Art lobs all his magic firepower at Klarg, wounding him. The rest of the recovered party focuses on Klarg, flanking him and eventually taking him down.

Ripper is killed shortly after, as well as one goblin. The last goblin, wounded and trapped, panics and jumps down a fissure. Alas for him, that fissure is 30 feet to a rocky floor, and gravity is a harsh, fatal mistress.

The room contains 100gp of stolen supplies belonging to Lionshield Coster in Phandalin.

Treasure. 600cp, 110sp, 2 potions of healing, 1 frog statuette worth 40gp.

1100 XP. Story milestone – defeated Klarg

The party levels to 2nd level

Rescuing Sildar

The party returns to Yeemik and, as promised, he gives them Sildar and lets them go.

The PCs escort Sildar out of the cave safely. But since the goblins are an ongoing threat to shipping, the PCs return to the cave to kill them.

Note: This may a breach of an honest deal, is pending review of the Lawful Good Investigating Committee of Adventuring Ethics.


Yeemik and his crew (6 goblins total) are dispatched with brutal efficiency by the now 2nd level players.

Note: This may be a breach of fair sport (see subsection 4.3 – baby seal clubbing), and is pending review of by People for the Ethical Treatment of Mooks.

Treasure. 4gp, 15sp.

The Hideout is now clear. Sildar provides some quest and clue details. See quests section.

Session 1a


  • Chris as Val the Bard
  • Dan as Joe the Cleric
  • John as Art the Sorceror
  • Ryan as Po the Monk (skadoosh)


The party was hired by Gundren Rockseeker for 10gp each, to escort supplies to Phandalin along the Triboar Trail. Gundren is preparing a new endeavor, and was very excited, but wouldn’t say what it was.
Gundren was travelling a few days ahead of the party, accompanied by Sildar Hallwinter.


PCs discover 2 dead horses felled by black arrows, and then are ambushed by 4 goblins. After driving them off, then determine that the dead horses belonged to Gundren and Sildar. Track markings show that they have been kidnapped.
The party has to make a decision. They are only a half-day from Phandalin, so they could deliver the supplies first, then return. Alternately, they can abandon the supplies and pursue the goblins immediately.

Dan’s character is related to Gundren. He RPs that he will pursue the goblins no matter what, and gets an inspiration point.


PCs decide to pursue the fleeing goblins back to Cragmaw Hideout.
Other than a couple simple traps, the pursuit is uneventful until the players reach the cave.

300 XP. Story milestone – discovery of Cragmaw hideout.


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